Medusa — Dota 2 hero portrait

Medusa

AgilityRangedCarryDisablerDurable

Medusa pro stats over the last 90 days

0%Win Rate
0%Pick Rate
0%Ban Rate
0% Trend

Medusa Dota 2 FAQ

Below — 10 answers to popular Medusa queries: role, win rate, counters, synergies, timings and draft fit. Every number is updated from pro Dota 2 matches over the last 90 days.

What is Medusa's role and attribute?

Medusa is a Dota 2 hero with primary attribute agility. Plays roles: Carry, Disabler, Durable. The attribute drives base stat scaling and shapes the playstyle — your starting reference for the build.

Is Medusa melee or ranged?

Medusa is a ranged attack-type hero in Dota 2. That affects laning, starting items and behaviour in fights.

How often is Medusa banned?

Medusa was banned in 0% of pro Dota 2 matches over the last 90 days. Medusa is rarely banned — the hero isn't considered meta-dominant right now.

When is Medusa strongest?

Medusa reaches peak strength in ultra late with a score of 10/10. Plan team tempo around that timing — fights, objectives and tower push.

When is Medusa weakest in the game?

Medusa's weakest phase is laning (3/10). Avoid big fights in that window, farm patient, and either stall or accelerate tempo depending on Medusa's style.

What are Medusa's biggest strengths?

Medusa's top strengths: Sustained DPS (15 sec) 9/10, Burst damage (5 sec) 5/10, Self-sustain 3/10. That's the combat profile on a 1-10 scale — what to build rotations and teamfight initiative around.

How mobile is Medusa?

Medusa's mobility is 1/10. Low mobility — Medusa can't escape a gank without team support or save items.

Should you ban Medusa?

Medusa's ban priority is 5/10. That means Medusa bans are situational — depends on team composition and playstyle matchup.

Can you first-pick Medusa?

Medusa's first-pick safety is 3/10. Don't first-pick Medusa — too draft-dependent and easy to counter.

Can Medusa pull off a comeback?

Medusa's comeback potential is 8/10. Medusa can pull off tough comebacks — strong teamfight potential and scaling.